Launched OmniGeometry :: Going native with GeoKone

Reached GeoKone version 1.0 ! ^_^

Realized I didn’t write anything in my blog about our new sacred geometry software website: https://OmniGeometry.com.

OmniGeometry_facebook_banner_fullHD.png

OmniGeometry is the result of 6 years of work, culminating in what is we believe to be the ultimate sacred geometry software on this planet.
GeoKone 1.0.2

GeoKone 1.0.2

OmniGeometry is a package of GeoKone 1.0 + complete set of tutorial videos to help you get on speed on how to create your own sacred geometry.

 We’ve been working on this together with my partner in business, Gustavo Castañer. Gustavo found me last year, and asked me to teach how to use GeoKone. We did some private lessons, and after some time he convinced me to work on more tutorial videos to really make a product of GeoKone. We decided to start working on this together, as Gustavo saw the potential in the software and wanted to help create a commercial product together with me, and also as a means of  support us to continue working on this and future projects through income of selling the software.

Together with Gustavo we created the website, set of tutorial videos and the new base for what is to be the future of sacred geometry software. It was a real pain in the ass to combine GeoKone with a WordPress installation, but in the end the work was worth it. Go check out our website now: https://OmniGeometry.com to learn more!

Towards a downloadable desktop application

After the launch, the #1 request from users and potential users was: Is there a downloadable version ?

Currently GeoKone is implemented with Javascript + HTML5 & Node.js on the server side. This has many benefits, like being able to run on any operating system that runs a modern browser, anywhere, ubiquitously. No need to install anything, updates are automatic and so on. But this has downsides too. This means you have to have an online connection access the application, and also we’re not getting all the performance we could be getting with the browser being between the hardware and the application.

I was pondering whether we should just package the HTLM5 application with Electron, but decided that would take at least 2 months to implement, and I wouldn’t personally be happy with the results, as I’m already also pretty tired working with web technologies. Ultimately I decided, it’s finally time to start working on a native, downloadable desktop version of GeoKone.

Turbocharged, slick, beautiful native application

Since the beginning of GeoKone, I always had in mind to implement a proper desktop version. I had been looking at QT5 for a really long time, even learning it and doing some simple UI prototyping, but it just didn’t feel like the right thing to do earlier. Now the time feels finally right. Most of the problems have been solved with GeoKone 1.0, so it’s “just” a matter of porting to QT5. Happy and inspired to start work finally on a native, downloadable desktop version of GeoKone ! Target platforms are going to be Mac/Win/Linux desktops.

Also now I have experience to undertake this, after working over 2 years on the Geometrify 3D geometry engine. This native version will still be fully 2D, Geometrify will be the 3D version once it’s done, but that’s another story completely.

This is going to be one slick, beautiful, turbocharged version of GeoKone! Hope to release within 6 months at least a beta version for early users to test out.

Anyway, until then, work continues! We are committed to this, and will provide people with the best experience of creating sacred geometry.

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