Geokone Tutorial Video :: Creating Sacred Geometry Live

I did an quick’n’sleek tutorial video on how to create beautiful Geometry with  GeoKone.NET., check out the video here:

In this video I go through the basics, while creating art and explaining what I am doing.

Just watching somebody create geometry can also be quite relaxing, especially with great music by Miika Kuisma in this video.

GeoKone.NET Gets Animation Support :: 0.93.30 Released

New version of http://GeoKone.NET is online! Now comes with Animation! ^_^
If you want to see straight away some examples live in GeoKone, load these files into GeoKone via “Scene/Load Local File”:

Hit the Animate button with these and they will start to animate, and you can modify the contents realtime of course.

Animation & Tracing!

Animation & Tracing!

Release Notes

  • Animation support! Support for rotating and scaling the formations based on adjustable parameters. Very cool :) Supports tracing also. No support for exporting animated scenes as images yet, though.
  • Use keyboard commands ‘0’ (Zero) to toggle animation, ‘9’ to toggle rotation, ‘8’ to toggle scaling.
  • Changed checkbox appearance to switches
  • Keyboard command ‘Del/Backspace’ now used to delete formations
  • Page Up/Page Down now select active formation also
  • Print Screen shows Export Image dialog
  • Tighten the UI layout a bit
  • Fixed the Randomizer and added better color presets

Realtime Animation

Animation support! Glad to announce that GeoKone.NET now supports animating the formations in real time. Each formation can be Rotated & Scaled in real time, with parameters for controlling the scaling and rotation. You can use keyboard command ‘0’ to toggle the animation, and commands ‘8’ for toggling Scaling and ‘9’ for Rotation.

Using the Tracing Feature

Using the Tracing Feature

With animation you can also trace the movement, leave trails of the moving formations, while animating, which can lead you to some very pretty images! No support for saving these traced images yet (except of course taking a screen shot).

Creating Vortexes

Creating Vortexes. Change the Line Color while Tracing :)

Also due to couple of users telling me about this, the keyboard command for Delete has been moved to ‘Backspace/Del’. Thanks for the feedback! Hopefully having Undo some day too :D

Very Interesting Shapes can now be found!

Very Interesting Shapes can now be found!

Got my Oculus Rift DevKit last week .. let’s see where this goes with GeoKone in the future ;)

Start Creating Geometry!

Now go to http://www.GeoKone.NET and starting playing around with the Animation! Try out different scale frequencies, rotation speeds (also negative!) and see what kind of worlds you can find!

GeoKone.NET 0.97.07 Beta Out :: Set Exported Image Size Freely!

I’ve just released another update for http://GeoKone.NET (oh yeah, I also updated the lander page a while ago!). The big new feature with this version is that you can now freely specify the size of the images you are saving :)

Cymatic Waves (click for full res 8000x6400)

Cymatic Waves (click for full res 8000×6400)

This means you can finally export those print or design quality images straight from GeoKone, like 4000×3000 or 8000×6000 pixels. I tested up to 20 0000 x 16 0000. The larger the file, the longer it takes to generate the picture.

This also means that you have a high probability of crashing your browser while doing it, if you are using something else than recent versions of Firefox. Firefox still seems to be the only browser to handle really big  images without crashing.

Chrome seems to work up to 8000×6000 or something, depending on the complexity of the scene.

Safari is the worse, it will crash very easily even with 4000×3000 images.

This has to do with the way images are currently exported as URL encoded PNG images, most browsers just can’t seem to handle so long URLs that these big images generate. So, to stay safe, use Firefox when you want to export images.

As always, see full ChangeLog here

Sacred Geometry Generator :: Private Beta Time!

NOTE: Public version of GeoKone has been released! Check out http://GeoKone.NET !

Finally, all the necessary stuff is implemented for the first public version of my Sacred Geometry Generator . It is a program that allows the user to create graphics based on the principles behind Sacred Geometry, The Universal laws of Creation.

What this means in practice is that you are able to create formations based on the circle and drawing lines between different points of that circle, creating new patterns emerging from the interference of those lines. Basically, that’s the simplified version of how it operates :)

These formations are stored in the program as parameter data, not actual pixel data. So everything is drawn programmatically based on a saved set of parameters. This makes it easy to expand in the future, add new options or even visualize the whole things differently, like in 3D.

The private beta is now open, if you are interested, please send me an e-mail to sakari AT psitriangle DOT net, or leave a comment here and I will tell you the details :)

Sacred Geometry Generator Screenshot

Sacred Geometry Generator Screenshot

One cool thing I’ve noticed in this program is, that it allows you to switch between “dimensions” when editing scenes. This allows you to look at the scene from a whole different view point, by first editing the scene with multiple shapes based on eg. two points, then increasing the number of points for all those shapes to three, adding a whole new dimension to the scene:

Scene with shapes having two points

Scene with shapes having two points

Same scene, shapes now have three points

Same scene, shapes now have three points

Here are couple of images generated from the same exact formations, just changed some of the parameters globally:

DNA Strands

This is the original formation I created

From the same formation as above, parameters changed

From the same formation as above, parameters changed

Another formation from the same configuration

Another formation from the same configuration

It’s fun to play with these formations and see what kind of patterns they create. Mind you, it’s still not easy to create good looking stuff, art is always something that needs balance and finesse to details from the creator, this tool just enables to focus on the big picture instead of the tiny lines.

Now I am  taking a little break from this thing, but I’ve already got plans for totally re-implementing the user interface of this program, the current version is more of an development/engineer version than actual production version intended for end users. It’s usable, but difficult.

I have some ideas about a fullscreen interface with this sort of compass tool for adjusting all the parameters in individual formations, allowing easy manipulation and visual feedback from every operation, also working on touch screen devices. But that’s for another version .. hopefully I will be releasing the public version for this generator soon, still some work to do on that part.