Launched OmniGeometry :: Going native with GeoKone

Reached GeoKone version 1.0 ! ^_^

Realized I didn’t write anything in my blog about our new sacred geometry software website: https://OmniGeometry.com.

OmniGeometry_facebook_banner_fullHD.png

OmniGeometry is the result of 6 years of work, culminating in what is we believe to be the ultimate sacred geometry software on this planet.
GeoKone 1.0.2

GeoKone 1.0.2

OmniGeometry is a package of GeoKone 1.0 + complete set of tutorial videos to help you get on speed on how to create your own sacred geometry.

 We’ve been working on this together with my partner in business, Gustavo Castañer. Gustavo found me last year, and asked me to teach how to use GeoKone. We did some private lessons, and after some time he convinced me to work on more tutorial videos to really make a product of GeoKone. We decided to start working on this together, as Gustavo saw the potential in the software and wanted to help create a commercial product together with me, and also as a means of  support us to continue working on this and future projects through income of selling the software.

Together with Gustavo we created the website, set of tutorial videos and the new base for what is to be the future of sacred geometry software. It was a real pain in the ass to combine GeoKone with a WordPress installation, but in the end the work was worth it. Go check out our website now: https://OmniGeometry.com to learn more!

Towards a downloadable desktop application

After the launch, the #1 request from users and potential users was: Is there a downloadable version ?

Currently GeoKone is implemented with Javascript + HTML5 & Node.js on the server side. This has many benefits, like being able to run on any operating system that runs a modern browser, anywhere, ubiquitously. No need to install anything, updates are automatic and so on. But this has downsides too. This means you have to have an online connection access the application, and also we’re not getting all the performance we could be getting with the browser being between the hardware and the application.

I was pondering whether we should just package the HTLM5 application with Electron, but decided that would take at least 2 months to implement, and I wouldn’t personally be happy with the results, as I’m already also pretty tired working with web technologies. Ultimately I decided, it’s finally time to start working on a native, downloadable desktop version of GeoKone.

Turbocharged, slick, beautiful native application

Since the beginning of GeoKone, I always had in mind to implement a proper desktop version. I had been looking at QT5 for a really long time, even learning it and doing some simple UI prototyping, but it just didn’t feel like the right thing to do earlier. Now the time feels finally right. Most of the problems have been solved with GeoKone 1.0, so it’s “just” a matter of porting to QT5. Happy and inspired to start work finally on a native, downloadable desktop version of GeoKone ! Target platforms are going to be Mac/Win/Linux desktops.

Also now I have experience to undertake this, after working over 2 years on the Geometrify 3D geometry engine. This native version will still be fully 2D, Geometrify will be the 3D version once it’s done, but that’s another story completely.

This is going to be one slick, beautiful, turbocharged version of GeoKone! Hope to release within 6 months at least a beta version for early users to test out.

Anyway, until then, work continues! We are committed to this, and will provide people with the best experience of creating sacred geometry.

GeoKone 0.99.66 released ::Set Background Image & Continous Tracing

GeoKone.NET was just updated to version 0.99.66.

Background Image Setting

This version (actually previous version already) brings support for drawing over a background image, like demonstrated here:

Remixing Geometry over a image from www.luminaya.com

Remixing Geometry over a image from luminaya.com

Using a gradient as the background

Using a gradient as the background

Saving the background image is not yet supported, but you can always load it again after loading the scene from a local file. The background image setting is smart, so you can import any size file as the background and GeoKone will automatically scale it to fit the best target, and you can select  how to fit the image to to your scene.

When exporting PNG images with background, the background images original resolution will be preserved, so you can set a high resolution image as background and then draw over it, and get same quality output if exporting a higher resolution PNG image.

One cool thing to try out also is exporting your current scene as PNG, then setting that image as your background and continuing drawing over it :)

Continous Tracing Mode

When the ‘tracing’ mode is set, toggling the animation will not clear the trace buffer anymore. This means you can pause the animation, modify your formations and resume animation to continue tracing over your previously traced buffer.

This enables to create this kind of beautiful images more easily:

This was created by tracing the original formation, pausing animation, re-scaling, continuing animation and repeating this pattern

This was created by tracing the original formation, pausing animation, re-scaling, continuing animation and repeating this pattern

 

Updated Help Page

Be sure to check out the updated Help Page also to get a better idea how to use GeoKone.

Changelog

Complete changelog for versions 0.99.65 & 0.99.66:

  • Fix bug with topmost buffer not always clearing when switching layers and
    toggling mod all on and off
  •  Update PDF download prices to be slightly more supportive toward development of GeoKone ^_^
  • Update help page
  • New dialog style login page
  • Update styling of signup and forgot password dialogs
  • Clean up the code a lot
  • Add buttons for animation and tracing on the top menu to make them easier to find
  • Remove the toolbar bottom indicators, replace with the led indicators
  • Style minor things to be more compatible with Chrome
  • Continous tracing drawing. Traces are now drawn by default continously, toggling animation will not clear the trace buffer now, only when you toggle tracing is the buffer cleared
  • ‘Help/Send Feedback’. Send direct feedback to me.
  • Fixed the right menu appear animation
  • Remove the stupid blue outline coming around the canvas on Chrome and Safari
  • Fix keyboard focus icon not showing with Safari
  • Fix export image to show proper preview when tracing off

Little bit closer to 1.0 again :) Go to http://GeoKone.NET and get creative!

Creating software for Creators

Would you like to feel like a Creator ?

 

Feeling I want to Create with Geometrify Creator

Feeling I want to Create with Geometrify Creator

This picture (by http://sacredvisions.co.uk) pretty well sums up the feeling of the software that I want to build. It will be called Geometrify Creator, and to over simplify things I’m going to describe it as Geokone 2.0 + 3D for now.

 
Native speed OpenGL, VR support, Intuitive Touch/Motion Interface.
Designed to be so easy to use that a child can understand and feel the fun, and learn geometry and math in practice while doing it, supported with visual cues and realtime feedback of what is happening on every action.
 

No luck with funding

For the past year, we have been building this vision and demoing our concept / tech demo for the Oculus Rift DK1 at various events ranging from biohacking events in Finland, psychedelic gatherings at Ozora Hungary and consciousness hacking meetups in Silicon Valley, USA.

It’s been one big adventure and lesson in just letting go and flowing with whatever comes, and dedicating myself for the cause of building something that will blow peoples minds.

This has been proven with the DK1 -demo already, but what has been difficult has been the realization that I cannot build this vision alone, and we don’t have the resources to hire another fulltime programmer to help.

Making it happen

I’ve been fortunate enough to be on this path for 3 years already, first building GeoKone.NET into a more finalized state and now focusing on bringing a VR -supported version of new version of this vision into reality.

Too bad dedication is not enough, and I am now running out of money. How to continue working on this and figuring out a place to get income or funding is now really pushing me. I really wish a person would come that could give us 30,000 euros right now so we could continue working on this, but if this doesn’t manifest into reality, I really have to start thinking about getting a day job again.

Planning right now just to release everything we have done with Geometrify, like the Oculus Rift DK1 -demo we have now demoed at least to 1000 people already, and also our unfinished DK2 -demo which we never got ready.

Technical Challenges

It turns out building a custom 3D engine from scratch is pretty freaking difficult! Especially being the only one programming it.

I have a strong reasoning to build our own tech, because we have such a specialized case of generating geometry on the fly, and I see many use cases for such an engine. My vision spans 10 years, not just one application in one place.

Everything has been designed in such a way that this geometry engine, called PsiTriangle Engine for now, can be added to many different projects where recursive, interactive, living GeoKone.NET style recursive natural geometry is needed.


Also, I really want to understand everything about the process and not just use some ready made engine. This means a steep learning curve, but on the long run I will win through sheer perseverance and deep understanding what is happening on a hardware level of things.

Wanting to share the knowledge

I trule believe that Sacred Geometry represents the structure of the world we live in, and by understanding that structure, we can understand so much more of the world we live in.

This is my goal, to share this knowledge. I wish it was easier, but seems creating anything different than what people are used to doing, is met with great resistance on some subconscious level.

Its not safe, it’s not another Call Of Duty or another ‘match 3’ game, it’s something different. And seems many people are not ready for that. I hope to find those people who are ready for this.

Moving On

I have still held back in communicating this more honestly and directly, so now I feel is the time to really start just putting the vision out there and not care what some stuck up businessmen think about it.

With Geometrify we have tried too much to fit our vision into something existing, when I feel it is time to just be brave and communicate more from the heart what we want to create.

Anyway. I just wanted to shortly update what is going on right now and what I have been thinking. Will be updating more when I get more of what I want to down on paper.

Geokone 0.99.64 Released :: Active Layer Indicator & Much Polish

Today saw the release of GeoKone.NET version 0.99.64. This release is just about small polish and one new major feature: Active layer indicator. These indicators show what is the active layer visually, so you don’t have to go guessing.

Here is a video showing off some new features and high level geokone usage:

Keyboard focus is now also indicated with a small icon, and last command entered is also shown to give exact feedback on what you gave GeoKone.

GeoKone.NET Updated :: Now With Rainbow Fractals, watch out Unicorns!

GeoKone.NET has just evolved into a very fine tuned rainbow fractal machine, Unicorns and Nyan Cats watch out! Color hue animation support will bring out so much new exciting possibilities, especially when combined with the tracing option.  Warning: may cause epilepsy or flashbacks of the 70s! ;)

Automatic hue animation!

Automatic hue animation!

Much UI polish, renaming of formations to layers, more keyboard shortcuts. Overall, just slowly cooked polish (no offend to people of Poland) everywhere! Oh yeah, everything is now saved and loaded from the Cloud, those old servers were so boring, the new clouds are much better! (cough).

Another example. Imagine what you can do with this!

Another example. Imagine what you can do with this!

More refined example when hue rotation speed is lower

More refined example when hue rotation speed is lower

Another example. You could create beautiful wallpapers with this.

Another example. You could create beautiful wallpapers with this.

Be sure to check out the rewritten Help page for more details: http://app.geokone.net/help.html

Point Radius Ratio setting removed, breakage of old scenes with points

Unfortunately something old must go in order to make room for new, so I removed the Point Radius Ratio parameter to simplify things, now you only set the Point Radius directly. The behaviour of this also changed, now the point sizes are directly related to the Child Radius Ratio setting, so you can create images like this:

Rorschach like patterns with new point radius behaviour

Rorschach like patterns with new point radius behaviour

Also, big thank you again anybody who has donated! I will make a list of GeoKone.NET supporters. Your money has gone towards paying the servers and purchasing some nice music from http://bandcamp.com, so you are indirectly supporting other indie artists too!

Donate Button

Enjoy! Go play with this live at http://GeoKone.NET !

 

Generating Modern Art with GeoKone.NET

Here are a couple of images I created today with GeoKone.NET, just to showcase some of the new features coming up in the next version. Here you can prominently see the Hue Rotation feature, which allows you to animate the hue of colors automatically. This creates some very nice, very modern art style looking images, while changing parameters same time as the animation and tracing is running (Click for full resolution versions):

Beautiful combination of colors

Beautiful combination of colors

Another example of point size changing while animating

Another example of point size changing while animating

Rotating the formations around and changing point radius can create this kind of vortex like effect

Rotating the formations around and changing point radius can create this kind of vortex like effect

Modern art, probably if a famous artist did this on a canvas could sell for 100 000 euros ;P

Modern art, probably if a famous artist did this on a canvas could sell for 100 000 euros ;P

The Hue Animation brings out the fractal nature of these formations

The Hue Animation brings out the fractal nature of these formations

In this you can see very paint like features

In this you can see very paint like features

Explosion of color, zooming and changing point radius while tracing

Explosion of color, zooming and changing point radius while tracing

Changing the opacity and zoom level while tracing creates this kind of camera like effects

Changing the opacity and zoom level while tracing creates this kind of camera like effects

Here you can see the point radius parameter is changed carefully manually while the formation animates

Here you can see the point radius parameter is changed carefully manually while the formation animates

Beautiful Rainbow Star, a Six Pointed formation traced around and again point radius changed carefully with the keyboard while animating

Beautiful Rainbow Star, a Six Pointed formation traced around and again point radius changed carefully with the keyboard while animating

Do you know any other software that can create this kind of artistic results ? I dont think there are many others like this, if you do,  please leave a comment! I would love to in the future to integrate geokone as an artistic brush into some more advanced image editing tools .. but that is something that is coming in the future maybe!

Now go to http://GeoKone.NET and start Creating Art Yourself, Now! This hue animation feature is not yet live, but is coming in the next version! And remember, always have fun, whatever you are doing!

GeoKone.NET updated with PDF Support

http://GeoKone.NET has been updated! Now with support for Downloading PDF versions of your scene!

GeoKone.NET Blasting Geometry :: Now With PDF Export Support!

GeoKone.NET Blasting Geometry :: Now With PDF Export Support!

Actually it has been over a month already from the release, been pretty hectic with getting http://Geometrify.net up to speed, will write about that more in a separate post later.

Release Notes

  • PDF Downloading, download Scalable Vector Graphics versions of your scenes, in PDF format. Requires for you to register an user, scene to be saved on our server and purchased PDF downloads. You can purchase PDF downloads with Paypal currently, considering adding Bitcoin support in the upcoming releases.
  • Nudge Sliders, New UI elements for adjusting poly parameters with mouse, nudge sliders. These enable much more precise control of parameter values with the mouse too. Slide left and right to add or decrease to current value increasingly.
  • Hide User Interface, The option ‘Scene/Hide User Interface’ will hide all the user interface elements from the screen. Combine this with fullscreen to get fullscreen canvas for now.
  • User Interface Improvements, Show current active formation and number of formations on the scene, added Golden Ratio scene size presets and now the currently modified parameter value is shown in the bottom right corner.

For full list of changes, see the ChangeLog.

PDF Exporting

This is one of the most requested features since the beginning of GeoKone, and finally it is here. Now you can export your scenes to Adobe Illustrator, Sketch or other vector based programs and continue editing your scene there. This means you can now easily make print quality versions of your scenes, for example for t-shirts, art and other physical objects you might want to decorate with GeoKone art.

The previous version of the downloaded PDF will always be stored on the server, so you can re-download already exported scenes without having to purchase more. This is a paid feature, because running the servers cost money and for now I have paid it from my own pockets. All PDF purchases and donations help support keeping GeoKone running! ^_^

Here are a couple of examples of PDF files exported with GeoKone (click on image to open PDF version)

GeoKone PDF Example 1

GeoKone PDF Example 1

 

GeoKone PDF Example 2

GeoKone PDF Example 2

GeoKone PDF Example 3

GeoKone PDF Example 3

 

Create Geometry! Be Creative!

Now go to http://www.GeoKone.NET, register yourself an account, Create A Scene, Save It and check out the ‘Scene/Download PDF’ option :)