GeoKone 0.97b brings High Resolution exporting! Click on image to see Full Resolution version
I’m excited to announce the new version of GeoKone.NET today, with support for the following new major features (ChangeLog):
- High Resolution PNG Image Exporting! This allows GeoKone finally to be used seriously as a Graphic Design tool.
- Saving & Loading of GeoKone Scenes from our Server. This means you can save your scenes easily in one place and continue working on them later from anywhere. You need to register an account and login in order for this to work, the Sign Up link can be found on the front page.
- Many UI improvements, including Palette Container which allows easy selection of colors.
This release finally starts to resemble the vision I had about GeoKone about one year ago when I started to work seriously on GeoKone. I am happy to see this new release and hope that users like it as much as I do :)
There is still much work to do to reach the 1.0 version with all the features I have in mind, but it is getting closer and closer to actually becoming a realization. I want to thank all the people who have encouraged me to continue working on GeoKone and send thanks to all the people who have sent feedback, thank you! You keep me going :)
Tutorial on How To Create Seed Of Life with GeoKone
Along with this new release, I have made a video on how to create the classical Sacred Geometry Formation, Seed Of Life, With GeoKone:
For more information about Seed Of Life & Flower Of Life formations, see this excellent video by Charles Gilchrist : Sacred Geometry 101D: Concentric Circles or Part 6 of the Excellent Spirit Science series :)
Want to Contribute ?
Sometimes developing for HTML5 as a platform feels like an endless swamp of hacks & tricks to get things working, so I am seriously looking into creating a Native Desktop/Mobile Device
Also, if you want to look at using GeoKone scenes in your C++/OpenGL project, here is a Work In Progress project for rendering GeoKone scenes realtime with OpenGL:
This one is really early in prototype stage though, but if you get it compiling (see README for how) there is an example rendering of GeoKone that is synced to audio. This would be the main purpose of this library for starters, to enable syncing of GeoKone scenes with audio in realtime and create some amazing visuals.
Contact me at <Sakari AT PsiTriAngle DOT Net> if you feel interested in contributing to this project. Any help is appreciated! :)
Now go to http://www.GeoKone.NET and start creating Sacred Geometry!