GeoKone 0.99.66 released ::Set Background Image & Continous Tracing

GeoKone.NET was just updated to version 0.99.66.

Background Image Setting

This version (actually previous version already) brings support for drawing over a background image, like demonstrated here:

Remixing Geometry over a image from www.luminaya.com

Remixing Geometry over a image from luminaya.com

Using a gradient as the background

Using a gradient as the background

Saving the background image is not yet supported, but you can always load it again after loading the scene from a local file. The background image setting is smart, so you can import any size file as the background and GeoKone will automatically scale it to fit the best target, and you can select  how to fit the image to to your scene.

When exporting PNG images with background, the background images original resolution will be preserved, so you can set a high resolution image as background and then draw over it, and get same quality output if exporting a higher resolution PNG image.

One cool thing to try out also is exporting your current scene as PNG, then setting that image as your background and continuing drawing over it :)

Continous Tracing Mode

When the ‘tracing’ mode is set, toggling the animation will not clear the trace buffer anymore. This means you can pause the animation, modify your formations and resume animation to continue tracing over your previously traced buffer.

This enables to create this kind of beautiful images more easily:

This was created by tracing the original formation, pausing animation, re-scaling, continuing animation and repeating this pattern

This was created by tracing the original formation, pausing animation, re-scaling, continuing animation and repeating this pattern

 

Updated Help Page

Be sure to check out the updated Help Page also to get a better idea how to use GeoKone.

Changelog

Complete changelog for versions 0.99.65 & 0.99.66:

  • Fix bug with topmost buffer not always clearing when switching layers and
    toggling mod all on and off
  •  Update PDF download prices to be slightly more supportive toward development of GeoKone ^_^
  • Update help page
  • New dialog style login page
  • Update styling of signup and forgot password dialogs
  • Clean up the code a lot
  • Add buttons for animation and tracing on the top menu to make them easier to find
  • Remove the toolbar bottom indicators, replace with the led indicators
  • Style minor things to be more compatible with Chrome
  • Continous tracing drawing. Traces are now drawn by default continously, toggling animation will not clear the trace buffer now, only when you toggle tracing is the buffer cleared
  • ‘Help/Send Feedback’. Send direct feedback to me.
  • Fixed the right menu appear animation
  • Remove the stupid blue outline coming around the canvas on Chrome and Safari
  • Fix keyboard focus icon not showing with Safari
  • Fix export image to show proper preview when tracing off

Little bit closer to 1.0 again :) Go to http://GeoKone.NET and get creative!

Creating software for Creators

Would you like to feel like a Creator ?

 

Feeling I want to Create with Geometrify Creator

Feeling I want to Create with Geometrify Creator

This picture (by http://sacredvisions.co.uk) pretty well sums up the feeling of the software that I want to build. It will be called Geometrify Creator, and to over simplify things I’m going to describe it as Geokone 2.0 + 3D for now.

 
Native speed OpenGL, VR support, Intuitive Touch/Motion Interface.
Designed to be so easy to use that a child can understand and feel the fun, and learn geometry and math in practice while doing it, supported with visual cues and realtime feedback of what is happening on every action.
 

No luck with funding

For the past year, we have been building this vision and demoing our concept / tech demo for the Oculus Rift DK1 at various events ranging from biohacking events in Finland, psychedelic gatherings at Ozora Hungary and consciousness hacking meetups in Silicon Valley, USA.

It’s been one big adventure and lesson in just letting go and flowing with whatever comes, and dedicating myself for the cause of building something that will blow peoples minds.

This has been proven with the DK1 -demo already, but what has been difficult has been the realization that I cannot build this vision alone, and we don’t have the resources to hire another fulltime programmer to help.

Making it happen

I’ve been fortunate enough to be on this path for 3 years already, first building GeoKone.NET into a more finalized state and now focusing on bringing a VR -supported version of new version of this vision into reality.

Too bad dedication is not enough, and I am now running out of money. How to continue working on this and figuring out a place to get income or funding is now really pushing me. I really wish a person would come that could give us 30,000 euros right now so we could continue working on this, but if this doesn’t manifest into reality, I really have to start thinking about getting a day job again.

Planning right now just to release everything we have done with Geometrify, like the Oculus Rift DK1 -demo we have now demoed at least to 1000 people already, and also our unfinished DK2 -demo which we never got ready.

Technical Challenges

It turns out building a custom 3D engine from scratch is pretty freaking difficult! Especially being the only one programming it.

I have a strong reasoning to build our own tech, because we have such a specialized case of generating geometry on the fly, and I see many use cases for such an engine. My vision spans 10 years, not just one application in one place.

Everything has been designed in such a way that this geometry engine, called PsiTriangle Engine for now, can be added to many different projects where recursive, interactive, living GeoKone.NET style recursive natural geometry is needed.


Also, I really want to understand everything about the process and not just use some ready made engine. This means a steep learning curve, but on the long run I will win through sheer perseverance and deep understanding what is happening on a hardware level of things.

Wanting to share the knowledge

I trule believe that Sacred Geometry represents the structure of the world we live in, and by understanding that structure, we can understand so much more of the world we live in.

This is my goal, to share this knowledge. I wish it was easier, but seems creating anything different than what people are used to doing, is met with great resistance on some subconscious level.

Its not safe, it’s not another Call Of Duty or another ‘match 3’ game, it’s something different. And seems many people are not ready for that. I hope to find those people who are ready for this.

Moving On

I have still held back in communicating this more honestly and directly, so now I feel is the time to really start just putting the vision out there and not care what some stuck up businessmen think about it.

With Geometrify we have tried too much to fit our vision into something existing, when I feel it is time to just be brave and communicate more from the heart what we want to create.

Anyway. I just wanted to shortly update what is going on right now and what I have been thinking. Will be updating more when I get more of what I want to down on paper.

Children using GeoKone and Transparent Film Paper to create Beautiful Art

Was so happy to see this that I had to share this link here also. Amy Zschaber from http://www.artfulartsyamy.com/, an art teacher teaching in Georgia, shared one of her classes she had taught on the subject of Islamic Art & Architecture (which is heavily based on natural, sacred geometries).

Specifically, she introduced the children to GeoKone, and each student made some designs they liked, then they printed it out and colored by hand on transparent film paper used in old projectors.

The results are beautiful! Sharing couple of images here that the children made:

photo 4 (2)

photo 4 (1)

photo 3

photo 2 (3)

photo 2 (4)

This saved my day (or night to be exact). One of my goals in life is to share this knowledge with children, and to open up the creativity in kids, so this really warms up my heart and motivates me to continue working on this subject.

Check out her post here for more images and the way she taught this to her students:

http://www.artfulartsyamy.com/2014/11/lesson-plan-islamic-stained-glass.html
Big thanks for Amy for posting this online!

Video :: Crop Circles Decoded

Video

I rarely see good videos about Sacred Geometry, this is one of them. ArcturusAnt explains calmly and with a relaxing and harmonizing tone all about what Crop Circles and the Sacred Geometry in them represents.

I too, believe, Crop Circles are here to remind us of something Universal. Some of them are made by humans, but the more complex ones, whew, when it is really difficult even to program these on a computer, I cannot really see how somebody could really make these more complex designs with just some strings and a set of boards, like some people claim.

Go ahead, try and make some of those more complex designs even with pen and paper. It’s a lot of work and the accuracy represented in some the crop circles is just amazing.

The claim that people are making these manually is just ridiculous when you understand the calculations and work that would be needed to make something like this, even without taking into account that the crops are cleanly folded from the base without damaging the plant..

Scientists Discover Sacred Geometry At Subatomic Level!

Video

Sharing this short and compact video, showing images of subatomic particles showing designs of Sacred Geometry in them.

This is why understanding Sacred Geometry is so important, it is everywhere! All of our molecules are made with these rules, all of the protons, electrons, subatomic particles within those are constructed with rules of Sacred Geometry.

We should build our machines, houses, art and everything according to rules of Sacred Geometry, in order to be in Harmony with the Nature. This way, the things we build automatically are resonating with the Natural Energies!